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제목 : (원서) Learning Xna 3.0 (Paperback)
새책정가 : 47,020원 판매가격 : 23,000원
ISBN : 0596521952 출판일 : -
저 자 : Aaron Reed 출판사 : Oreilly & Associates Inc
책상태 : AA급(구입후 거의본적없는 새책)
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Product Description

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

Learn game development concepts from 2D animation to 3D cameras and effects
Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
Develop three complete and exciting games using 2D,3D and multiplayer concepts
Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

목 차 :
1 Getting Started 1

2 Fun with Sprites 8

3 User Input and Collision Detection 40

4 Applying Some Object-Oriented Design 58

5 Sound Effects and Audio 76

6 Basic Artificial Intelligence 92

7 Putting It All Together 114

8 Deploying to the Microsoft Zune 161

9 3D Game Development 182

10 3D Models 212

11 Creating a First-Person Camera 228

12 3D Collision Detection and Shooting 246

13 HLSL Basics 275

14 Particle Systems 308

15 Wrapping Up Your 3D Game 332

16 Deploying to the Xbox 360 354

17 Multiplayer Games 374

App Answers to Quizzes and Exercises 425

Index 477
기 타 :
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